//
//  BasicEntity.m
//  Line98
//
//  Created by Louis CHU on 16/04/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import "BasicEntity.h"
#import "Sprite.h"
@implementation BasicEntity
@synthesize sprite;
- (id) init
{
    self = [super init];
    if (self) {
        [[SceneManager sharedSceneManager].renderers addObject:self];
        [[SceneManager sharedSceneManager].updaters addObject:self];
    }
    return self;
}

- (void) update: (float) elapsedTime step:(int) step
{
    
}

- (void) render
{
    
}
@end
